Fishin' Game
Cute arcade fishing game!
Catch as many fish as you can in 90 seconds!
An arcade style mobile game made to showcase UX and UI for a mobile device.
Project made with Unity.
Design and Development by Tom Penrose, Art by Charlotte Harding, Music from AGSoundtrax
Samurai
A remake of an 80s Sega arcade game made with Unity.
Group project with:
Michal Staniewski - AI and enemy design,
Ben Silk - UI and environmental design,
"Logan" Konstantinos Arnaoutoglou - player and enemy models.
Tom Penrose - Player controller and combat mechanics
Sewer Nightmare
A PSX style FPS horror game made in 24 hours
Solo project made with Unity using with SFX from Freesound.org, models from Sketchfab.com, animations from Mixamo.com and shaders and materials from Kodaro's URP-PSX on Github
Escape
A moody, atmospheric first person puzzle game.
Solo project made with Unreal Engine 4 and Assets from UE Marketplace.
Rocket Rush 2
A colourful infinite runner mobile game made with Unity. Group project with:
Michal Staniewski - shop and upgrades,
Ben Silk - UI and model design
Tom Penrose - player inputs and controls
Clean Up
A relaxing game where the player controls a roomba to clean up trash in an apartment.
Solo project made with Unity.
About Me
I am a BSc Games Technology Graduate from Anglia Ruskin University (ARU) Cambridge currently working full time as a College Lecturer in FE. I now make games for passion as hobby as my professional life has moved away from the Games Industry. I generally work on Game Design and Programming with a focus on player controls (CCC) and mechanic design.
Please enjoy my games and feel free to get in touch!